a very good UI that allows no confusion The good: - simplistic but nice visuals all through the game - clearly recognizable enemy types - a very good UI that allows no confusion - a good "skill" system the bad: - flawed randomly generated loot that turns out to be vendor trash 99% of the time, regardless of "rarity level" - some skills are CLEARLY better than others or even almost mandatory (like auto-retreat) - Huge amount of customization at first turns out to be mostly for show. It almost all comes down to 3 simple stats and a few percentage bonuses. the weapons in particular are a HUGE disappointment. Out of about a dozen different weapontypes, i find only 3 remotely useful. In the end i only use either lasers or Railguns. I would have wished for the option to either be allowed to switch to an alternative weapon during the levels or mix and match mechanics of two weapon types. Drifting Lands is an original mix of classical horizontal shooter with modern hack & slash standards. neutral: - the story is forgettable and the storytelling feels like an afterthought other thoughts: This game fails hard where it wanted to shine - i think. In a few words, imagine the illegitimate offspring of Diablo with R-Type. Fast paced shoot'em'up action with everything you can expect from the action RPG genre in terms of loot, randomly generated levels, etc. There is no urge to grind for "the perfect loadout", No will to "play just another level for the chance to get a really outstanding item". Items seem to be tailored to the players level - that means once you get mostly appropriate items - 99.999999% of any further drops become useless. To compare - in Diablo (which the game was advertised to be compared to) - there is a chance to get items that singlehandedly elevate a mediocre character to a very powerful one. I do not think there is anything like that. I only managed to get to Grade 3 though ( out of 12 mind ) - so you HAVE to keep in mind that i only just scratched whats beneath. but in several hours of gameplay - i have found no items that was really outstanding. No weapon with a unique effect (as in graphics, damage or way it fires) - i found uniques - but they are usually normal items with 1 characteristic that you cannot find on rares - and they usually break when you retreat. All in all - at THIS moment - the game is a disappointment, not because it is particularly bad - but because there is a lot of potential that is not used. I can give it a 5/10 for being about average. Compared to the countless other side scrolling shoot em ups however. it is very hard to compete or find a place. I'd go so far to say that is is a VERY good mobile game - but quite underwhelming for PC.
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